5 DEMONSTRAçõES SIMPLES SOBRE THE FIRST BERSERKER: KHAZAN EXPLICADO

5 Demonstrações simples sobre The First Berserker: Khazan Explicado

5 Demonstrações simples sobre The First Berserker: Khazan Explicado

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Enquanto o personagem parece aceitar seu destino ingrato, espíritos por guerreiros mortos veem em seu corpo este meio ideal para cumprir seus próprios objetivos.

A gameplay parece muito a por Nioh, ao ponto de quase parecer um sucessor espiritual do game. Khazan possui acesso a 3 ESPÉCIES por armas: lança, espada Enorme e empunhadura dupla usando espada e machado, utilizando cada uma dessas armas tendo sua própria árvore do habilidades onde este jogador consegue montar builds completamente diferentes para este precisamente Espécie por arma.

For those who are willing to engage, Khazan has some of the best designed bosses I've seen in a soulslike

You might think that's a weird criticism considering the genre—there are more important considerations than story—but that tale is front and centre in this game and far more prominent than in your regular soulslike.

Its combat follows a similar resource model, too, as you attack and deflect to accumulate Spirit; points you then use to perform weapon skills. Where Khazan really distinguishes itself is with its strict stamina system.

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Similarly, you can use reflection to parry normal attacks, though not every attack is parryable. It's up to you to work out which and weave that into your strategy.

The biggest shame with Khazan is that the missions between each boss feel kind of samey—about two thirds in, I found myself wishing I could just jump to the next boss instead of trekking through yet another mission to get there. I definitely appreciate Khazan not perpetuating the genre's worst tendencies; The First Berserker: Khazan putting hidden dogs around every corner and enemies who constantly push you off ledges—cough cough Lords of the Fallen.

Don't get me wrong; the combat is still very well designed, and 90% of missions primarily consist of that, so if you're enjoying smacking enemies around it might not bother you too much.

Speaking of nice little rewards; another of Khazan's genius features is that it gives Lacrima (souls to level stats) and skill points for fighting bosses. That's right, not beating bosses; simply fighting them. "How is that not entirely broken?

" you ask. Well, you can only earn so many skill points through each boss, while Lacrima is just for buffing stats, but it's nice to successfully deflect a tough boss combo for the first time and get a little message saying "Skill point obtained"—it made me feel far more content taking my time to learn each boss.

Khazan conta utilizando batalhas impressionantes contra inimigos e chefes desafiadores com padrões do ataque, fraquezas e habilidades variados. Essas batalhas exigem que este jogador se adapte e aprenda rapidamente, desenvolvendo estratégias, um timing necessário e uma compreensão profunda do sistema do combate.

Embora desafiador de modo a jogadores hardcore, ESTES dois níveis de dificuldade e a variedade do mecânicas de combate e habilidades tornam este game atingível para jogadores do todos ESTES níveis.

The First Berserker: Khazan is a cel-shaded soulslike set in the long-running Dungeon Fighter Online universe. You play as Khazan; a celebrated general renowned for defeating the "Berserk Dragon" (just in case you were in doubt this is effectively anime), now exiled and mutilated by a court of jealous nobles.

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